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Swiftshader 3.0 Watermark Removed


How to Remove Swiftshader 3.0 Watermark from Your Games




Swiftshader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. It allows you to run 3D games and applications on systems that do not have a dedicated GPU or have a low-end GPU. However, Swiftshader also adds a watermark to the bottom left corner of the screen, which can be annoying and distracting for some users. In this article, we will show you how to remove the Swiftshader 3.0 watermark from your games using two methods: compiling the source code or downloading a pre-built DLL file.




Swiftshader 3.0 watermark removed



Method 1: Compiling the Source Code




The first method to remove the Swiftshader 3.0 watermark is to compile the source code yourself. This requires some technical skills and tools, but it gives you more control over the configuration and optimization of Swiftshader. Here are the steps to compile the source code:



  • Download and install Visual Studio 2019 or later. You will need the C++ development tools and the Windows SDK components.



  • Download and install CMake, a cross-platform build system.



  • Download and install Git, a version control system.



Open a command prompt and clone the Swiftshader repository from Google's GitHub page using the following command: git clone


  • Navigate to the swiftshader folder and create a build folder using the following commands: cd swiftshader and mkdir build



  • Navigate to the build folder and run CMake to generate the Visual Studio solution files using the following command: cmake .. -G "Visual Studio 16 2019" -A Win32



  • Open the SwiftShader.sln file in Visual Studio and select the Release configuration.



  • In the Solution Explorer, right-click on the Reactor project and select Properties. In the C/C++ -> Preprocessor section, add ;NO_WATERMARK to the Preprocessor Definitions field. This will disable the watermark feature in Swiftshader.



  • Build the solution by pressing F7 or selecting Build -> Build Solution from the menu. This will create two DLL files in the build\Release folder: d3d9.dll and libEGL.dll.



  • Copy these DLL files to the folder where your game executable is located. You may need to rename them according to your game's requirements. For example, some games may require d3d8.dll instead of d3d9.dll.



  • Run your game and enjoy it without the Swiftshader watermark.




Method 2: Downloading a Pre-Built DLL File




The second method to remove the Swiftshader 3.0 watermark is to download a pre-built DLL file from a trusted source. This is easier and faster than compiling the source code, but it may not work for all games and systems. Here are the steps to download a pre-built DLL file:



  • Go to [this YouTube video] by Ameon tech, which shows how to remove the Swiftshader watermark in GTA 4 and GTA 5.



  • In the video description, click on one of the download links for Swiftshader without watermark. You can choose either Mediafire or Tech with Games. Both links will take you to a page where you can download a ZIP file containing two DLL files: d3d9.dll and libEGL.dll.



  • Extract these DLL files to the folder where your game executable is located. You may need to rename them according to your game's requirements. For example, some games may require d3d8.dll instead of d3d9.dll.



  • Run your game and enjoy it without the Swiftshader watermark.




Conclusion




In this article, we have shown you how to remove the Swiftshader 3.0 watermark from your games using two methods: compiling the source code or downloading a pre-built DLL file. Both methods have their advantages and disadvantages, so you can choose the one that suits your needs and preferences. We hope this article was helpful and informative for you. If you have any questions or feedback, please leave a comment below.


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